PLACEHOLDER

Deadlock Patch Notes -

Patch notes for the 12-21-2024 update.

Heroes

Warden

Warden

-Bullet damage growth reduced from 0.94 to 0.9
-Last Stand now does 40% less damage to objectives (similar to various other abilities)
Vindicta

Vindicta

-Assassinate base damage reduced from 120 to 100
-Assassinate bonus damage reduced from 120 to 100
Yamato

Yamato

-Shadow Transformation Bullet and Spirit Resist reduced from 45% to 40%
+Shadow Transformation T3 increased from 15% to 20% Resist
Mirage

Mirage

-Fire Scarabs T2 reduced from -10% Bullet Resist to -8%
Infernus

Infernus

-Flame Dash T3 changed Charge Time increased from 15s to 18s

Weapon items

Alchemical Fire

Alchemical Fire

-Base DPS reduced from 55 to 50
Spellslinger Headshots

Spellslinger Headshots

+Cooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement)
+Spirit Amp per headshot increased from 3% to 4%
fixFixed the base Spirit Amp requiring a headshot (this fix was released recently)

Vitality items

Veil Walker

Veil Walker

Now a T4 item
+Shields increased from 250 to 300
+Invisibility and speed duration increased from 5s to 7s
+Initial fade out time reduced from 1s to the previous 0.25s value

General changes

Miscellaneous

fixFixed some cases where slows could cause your speed to fall below the 2 m/s minimum
Fixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are)
T4 items cost reduced from 6.2k to 6k
+Shield duration to not take damage before regenerating increased from 18s to 30s
fixFixed Ethereal Shift not canceling abilities like Flight
fixFixed various bugs with Arcane Surge
+Tick gold increased from 2/1% to 2.5/1.5%
-Restorative Shot: Cooldown increased from 6s to 7s
-Knockdown: Stun duration reduced from 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before)