PLACEHOLDER

Deadlock Patch Notes -

This patch introduces significant changes across weapon, vitality, and spirit items, with notable adjustments to Monster Rounds, Extra Regen, and Escalating Exposure. Hero changes are extensive, with major reworks for Bebop's Sticky Bomb, McGinnis' Mini Turrets, and Vindicta's flight mechanics. The update also includes numerous bug fixes and balance adjustments aimed at improving overall gameplay and hero performance.

Weapon items

Monster Rounds

Monster Rounds

-Weapon Damage vs NPCs reduced from 35% to 30%
Restorative Shot

Restorative Shot

-Weapon Damage reduced from 8% to 7%
Basic Magazine

Basic Magazine

+Ammo increased from 24% to 26%
Melee Charge

Melee Charge

-Cooldown increased from 10.5s to 16s
Long Range

Long Range

+Ammo increase from 20% to 25%
Tesla Bullets

Tesla Bullets

+Spirit scaling increased from 0.13 to 0.16
Alchemical Fire

Alchemical Fire

Now behaves like other grenades and does not bounce off walls
+Base DPS increased from 45 to 55
Toxic Bullets

Toxic Bullets

-Buildup is now 15% slower
Frenzy

Frenzy

+Low HP threshold increased from 40% to 50%
Ricochet

Ricochet

-Range reduced from 14m to 11m
Silencer

Silencer

+Spirit Power increased from 12 to 18
Vampiric Burst

Vampiric Burst

+Added ammo on active increased from +50% to +75%
+Cooldown reduced from 37s to 34s
Spiritual Overflow

Spiritual Overflow

-No longer grants +20% Fire Rate
+Upon full build-up, grants +35% Fire Rate
+Activated Spirit Power increased from +45 to +50

Vitality items

Healing Rite

Healing Rite

Regen duration increased from 17s to 19s (same total heal)
Extra Regen

Extra Regen

+Regen increased from 2.8 to 3
+Ammo increased from 8% to 10%
Extra Stamina

Extra Stamina

+Stamina Recovery increased from 14% to 16%
-Fire Rate reduced from 7% to 6%
+Now gives +25 Health
Extra Health

Extra Health

+Weapon Damage increased from 5% to 6%
Enduring Speed

Enduring Speed

Movespeed bonus reduced from 1.4 to 1.1 (all heroes movement speed increased by 0.3)
-Slow resist reduced from 40% to 35%
Restorative Locket

Restorative Locket

+Spirit Resist increased from 8% to 10%
+Now grants +1 Sprint
Return Fire

Return Fire

-Cooldown increased from 25s to 30s
-Active bullet resist reduced from 25% to 20%
Health Nova

Health Nova

+Spirit Power increased from +4 to +6
Combat Barrier

Combat Barrier

-Weapon Damage reduced from 25% to 22%
Fortitude

Fortitude

+Health increased from +300 to +325
Lifestrike

Lifestrike

+Heal increased from 55% of melee damage to 65%
Superior Stamina

Superior Stamina

+Stamina Recovery increased from 20% to 25%
Veil Walker

Veil Walker

+Speed increased from 3 to 4
Majestic Leap

Majestic Leap

-Cooldown increased from 23s to 26s
Rescue Beam

Rescue Beam

-Cast range reduced from 36m to 32m
Leech

Leech

+Weapon Damage increase from +15% to +20%
+Spirit Power increased from +12 to +18
Siphon Bullets

Siphon Bullets

+HP Steal Per Bullet increased from 45 to 50

Spirit items

Extra Spirit

Extra Spirit

+Spirit Power increased from 9 to 10
Ammo Scavenger

Ammo Scavenger

-Spirit Power Per Soul reduced from 2 to 1
+Max Stacks increased from 10 to 20
Withering Whip

Withering Whip

-No longer grants +50 Health
+Now grants +100 Bullet Shield
+Cooldown reduced from 26s to 22s
Cold Front

Cold Front

+Cooldown reduced from 34s to 28s
Mystic Vulnerability

Mystic Vulnerability

fixFixed it stacking with Escalating Exposure
Slowing Hex

Slowing Hex

-Slow reduced from 30% to 25%
Improved Spirit

Improved Spirit

+Spirit Power increased from +23 to +28
Improved Burst

Improved Burst

-Max Health damage reduced from 9% to 7%
Knockdown

Knockdown

+Cooldown reduced from 48s to 40s
Ethereal Shift

Ethereal Shift

Can no longer end it early
Torment Pulse

Torment Pulse

Pulse interval is now fixed and does not get reduced with cooldown reduction
Superior Cooldown

Superior Cooldown

+Now grants +100 Spirit Shield
Escalating Exposure

Escalating Exposure

-Spirit Resist On Damage reduced from -15% to -12%
-Amp Per Stack reduced from 6% to 5%
-Duration reduced from 15s to 12s
Refresher

Refresher

-Cooldown increased from 212s to 230s
Mystic Reverb

Mystic Reverb

-Slow reduced from 50% to 40%

Heroes

Abrams

Abrams

-Base health reduced from 600 to 570
+Health per boon increased from 32 to 34 (1048 vs 1046 total)
fixFixed shoulder charge sensitivity bugs that allowed you to turn more than intended
Seismic Impact now allows for some very minor movement to help nudge around small objects
Bebop

Bebop

+Sticky Bomb growth increased from 2.5% to 4% per stack
Sticky Bomb now loses 2 stacks on death
Sticky Bomb now has 15 max stacks
+Hook range increased from 25m to 30m
+Hook now also hits enemy troopers, killing them instantly
fixFixed some cases where Hook would grab players from around corners
-Hyper Beam movement slow reduced from 30% to 25%
Hyper Beam duration no longer scales with Spirit Power
+Hyper Beam duration increased from 8s to 10s
+Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
Dynamo

Dynamo

-Quantum Entanglement cooldown increased from 12.5s to 15s
+Quantum Entanglement T3 now also also reduces cooldown by 4s
fixFixed Kinetic Pulse T2 tooltip to clarify that it affects bullets only and not melee damage
Grey Talon

Grey Talon

Arrow cycle time increased from 0.45s to 0.55s (overall dps unchanged)
fixFixed Rain of Arrows alternate cast causing you to hit the ground soon after cast
fixFixed Guided Owl colliding with nearby objects during cast
Fire Rate no longer scales with Spirit Power
+Base bullet damage now scales with Spirit Power (0.1)
+Guided Owl 3s grace period for kill increased to 4s
fixFixed Guided Owl grace period still requiring that he gets the kill, rather than the target just die
Movespeed no longer scales with Spirit Power
+Base stamina increased from 3 to 4
Haze

Haze

+Fixation max stacks increased from 30 to 40
-Fixation T3 reduced from +0.2 to +0.15
-Bullet Dance no longer grants +15% Fire Rate
+Bullet Dance base ability now grants 2 Targets Hit Per Shot
-Bullet Dance base ability no longer grants +25% Evasion
+Bullet Dance T3 now grants +40% Evasion and +2 Bullet Dance Speed
Infernus

Infernus

-Catalyst Damage Amp reduced from 25% to 20%
+Catalyst T3 Damage Amp increased from 15% to 20%
Ivy

Ivy

Improved default camera position
Take Flight control keys are now similar to Vindicta's
fixFixed some issues with control on Take Flight when near a wall
Lady Geist

Lady Geist

fixFixed a bug that could cause some units to take more damage than intended with Essence Bomb when multiple targets are hit
Life Drain can now be alternate-casted on allied heroes
Added double tap accidental protection for Life Drain to help against instant cancellations
-Malice slow duration reduced from 6s to 4s
-Malice amp duration reduced from 16s to 13s
You can now see how many Malice stacks you have on you as the opponent
Lash

Lash

-Base bullet damage reduced from 10 to 9
-Flog Heal vs heroes reduced from 80% to 70%
-Flog Heal vs creeps reduced from 30% to 25%
McGinnis

McGinnis

-No longer has +25% Spirit Resist
+Now has +15% Bullet Resist
-Mini Turrets T1 no longer grants +1 charge
-Mini Turrets duration reduced from 30s to 24s
+Mini Turrets cooldown reduced from 30s to 24s
-Mini Turrets health scaling reduced from 30% to 20%
+Mini Turrets recharge time reduced from 5s to 3s
+Mini Turrets cast range increased from 15m to 20m
+Mini Turret damage reduction against troopers/neutrals increased from -40% to -50%
+Mini Turret damage reduction against objectives increased from -60% to -70%
fixFixed Ricochet not bouncing off of Mini Turrets
+Mini Turret spawn time reduced from 1s to 0.25s
+Mini Turret attack delay reduced from 0.35s to 0.2s
+Heavy Barrage radius increased from 4.5m to 5m
Mirage

Mirage

Tornado now uses a range for its travel distance instead of a travel duration (scales with range increase)
+Enemies that have already been hit by Fire Scarabs now let the next scarab projectile pass through them
-Djinn's Mark base damage reduced from 16 to 12
+Djinn's Mark scaling from spirit power increased from 0.4 to 0.55
+Djinn's Mark reveal duration increased from 2s to 3s
Traveler now causes your camera to move to the destination during the channel
Traveler T1 is now '+2 m/s' (was -20s cd)
Traveler T2 is now '-30s cd' (was +2 m/s)
+Traveler T3 fire rate increased from 20% to 30%
Mo & Krill

Mo & Krill

Combo T1 now grants +30% Bullet Resist While Channeling (no longer grants -28s CD)
+Combo cooldown reduced from 95s to 75s
Paradox

Paradox

+Bullet growth per boon increased from 0.33 to 0.45
-Time Wall bullet duration reduced from 1s to 0.7s
fixFixed Time Wall not being spawned when looking down while casting
-Paradoxical Swap cooldown increased from 48s to 65s
-Paradoxical Swap range reduced from 30m to 25m
+Paradoxical Swap T1 now reduces cooldown by 15s
+Paradoxical Swap T3 now increases range by 20m
-Pulse Grenade radius reduced from 7m to 6m
+Pulse Grenade Damage Amp per Stack increased from 5% to 6%
-Pulse Grenade T3 no longer increases Damage Amp by 2%
+Pulse Grenade T3 now also increases the radius by 1m per pulse
Pocket

Pocket

-Shotgun falloff start reduced from 22m to 16m
Enchanter's Satchel damage now respects line of sight
Enchanter's Satchel now shows an aoe indicator for Pocket while channeling
-Affliction DPS Spirit Power scaling reduced from 0.4 to 0.34
-Barrage radius reduced from 6.5m to 4.5m
+Barrage T3 now also increases radius by 2m
Seven

Seven

+Base regen increased from 1.5 to 3
-Movespeed scaling with Spirit Power reduced from 0.028 to 0.02
+Lightning Ball T3 increased from +1m to +2m
Shiv

Shiv

+Slice and Dice Spirit damage scaling increased from 1.2 to 1.3
+Slice and Dice T1 improved from -3.75s to -4s
+Rage decay rate reduced from 0.35 to 0.25
+Rage buffer duration increased from 7s to 12s (how long it stays before starting to decay)
Vindicta

Vindicta

Reverted recent falloff damage changes
+Fall off increased from 58m (default) to 64m
-Bullet damage growth per boon reduced from 0.79 to 0.55
Flight duration no longer scales with Spirit Power
+Flight T2 now increases flight duration by 6s
-Flight bonus move speed above base now scales at 50% effectiveness
+No longer has -10% base bullet resist
-Health growth per boon reduced from 20 to 15
Gun cycle time increased from 0.22 to 0.26 (dps rescaled to remain the same, after the above changes are calculated in)
-Stake duration reduced from 2s to 1.75s
-Assassinate bonus souls is now unsecured
Shooting while flying now has similar speed impact as on the ground
-Flight air acceleration decreased a little
-Crow Familiar % damage no longer affects Mid Boss
Viscous

Viscous

Goo Ball no longer triggers on hit effect while in Ethereal Shift
fixFixed Superior Stamina dash count not working with Goo Ball
-Goo Ball stun duration reduced from 1s to 0.7s
-Splatter base damage reduced from 100 to 90
-Splatter T2 reduced from +70 to +60
+Splatter Spirit damage scale increased from 1.5 to 1.9
fixFixed Instant Cast not working for Puddle Punch
Warden

Warden

+Alchemical Flask cooldown reduced from 14s to 12s
+Alchemical Flask damage increased from 55 to 65
+Alchemical Flask T1 is now +1 Stamina Reduction
+Alchemical Flask T2 is now +50 Damage
+Last Stand channel duration reduced from 2.2s to 2s
+Last Stand range increased from 12m to 13m
Wraith

Wraith

-Card Trick spirit scale reduced from 1.2 to 1.1
-Card Trick generation via melee reduced by 50%
Yamato

Yamato

-Power Slash cooldown increased from 8.5s to 10.5s
+Power Slash T2 now also reduces cooldown by 2s
-Shadow Transformation no longer grants you bullet and spirit resist
-Shadow Transformation duration reduced from 4.5s to 4s